Yee, N., Harris, H., Jabon, M., Bailenson, J.N. (2011). The Expression of Personality in Virtual Worlds. Social Psychology and Personality Science, 2 (1), 5-12. read more…
Publications
The evolution of social behavior over time in Second Life
Harris, H., Bailenson, J.N., Nielsen A. & Yee, N. (2009). The evolution of social behavior over time in Second Life. PRESENCE: Teleoperators & Virtual Environments, 18 (6), 294-303.
The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation
Yee, N. & Bailenson, J.N. (2009). The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation. Media Psychology, 12(2), 195-209.
The Proteus Effect:
Implications of transformed digital self-representation on online and offline behavior
Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.
A method for longitudinal behavioral data collection in Second Life
Yee, N., Bailenson, J.N. (2008). A method for longitudinal behavioral data collection in Second Life, PRESENCE: Teleoperators and Virtual Environments. 17(6), 594-596.
Facial similarity between voters and candidates causes influence
Bailenson, J.N., Iyengar, S., Yee, N., & Collins, N. (2008). Facial similarity between voters and candidates causes influence. Public Opinion Quarterly, 72 (5), 935-961.
The use of immersive virtual reality in the learning sciences:
Digital transformations of teachers, students, and social context
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17 (1), 102-141.
Virtual interpersonal touch:
Haptic interaction and copresence in collaborative virtual environments
Bailenson, J.N. & Yee, N. (2008). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.
Detecting digital chameleons
Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2008). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.
Transformed social interaction in mediated interpersonal communication
Bailenson, J.N., Yee, N., Blascovich, J., & Guadagno, R.E. (2008). Transformed social interaction in mediated interpersonal communication. In Konijn, E., Tanis, M., Utz, S. & Linden, A. (Eds.), Mediated Interpersonal Communication (pp. 77-99). Lawrence Erlbaum Associates.
Virtual interpersonal touch and digital chameleons
Bailenson, J.N., & Yee, N. (2007). Virtual interpersonal touch and digital chameleons. Journal of Nonverbal Behavior, 31, 225-242.
Virtual interpersonal touch:
Expressing and recognizing emotions through haptic devices
Bailenson, J.N., Yee, N., Brave, S., Merget, D., & Koslow, D. (2007). Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices. Human-Computer Interaction, 22 (3), 325-353.
The Proteus Effect: Self transformations in virtual reality
Yee, N. & Bailenson, J.N. (2007). The Proteus Effect: Self transformations in virtual reality. Human Communication Research, 33 (3), 271-290.
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces
Yee, N., Bailenson, J.N., Rickertsen, K. (2007). A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. Nominated for Best Paper Award in Proceedings of the Conference on Computer-Human Interaction (CHI). April 28 – May 3, California, USA.
The unbearable likeness of being digital;
The persistence of nonverbal social norms in online virtual environments
Yee, N., Bailenson, J.N., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital; The persistence of nonverbal social norms in online virtual environments. Cyberpsychology and Behavior, 10, 115-121.
Sciencepunk:
The influence of informed science fiction on virtual reality research
Bailenson, J.N., Yee, N., Kim, A., & Tecarro, J. (2007). Sciencepunk: The influence of informed science fiction on virtual reality research. In, Margret Grebowicz, ed. SciFi in the Mind’s Eye: Reading Science Through Science Fiction (pp. 147-164). Open Court Publishing.
A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments
Bailenson, J.N., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).
Walk a mile in digital shoes:
The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments
Yee, N., & Bailenson, J.N. (2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA.
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
Bailenson, J.N., Yee, N., Merget, D., & Schroeder, R. (2006). The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction. PRESENCE: Teleoperators and Virtual Environments, 15, 359-372.
Transformed facial similarity as a political cue: A preliminary investigation
Bailenson, J.N., Garland , P., Iyengar, S., & Yee, N. (2006). Transformed facial similarity as a political cue: A preliminary investigation. Political Psychology, 27 (3), 373-386.