Queiroz, A.C.M., Fauville, G., Herrera, F., Leme, M.I.S., Bailenson, J. N. (in press). Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls. Technology, Mind and Behavior. https://doi.org/10.1037/tmb0000082
Publications
Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors
Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
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Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts
Mado, M., Herrera, F., Nowak, K., Bailenson, J.N. (2021). Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2020.0802
Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments
Oh C.K., Kruzic, D., Herrera, F., Bailenson, J. (2020) Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep 10, 20626. https://doi.org/10.1038/s41598-020-76672-4
Personal identifiability of user tracking data during observation of 360-degree VR video
Miller, M.R., Herrera, F., Jun, H., Landay J.A. & Bailenson, J.N. (2020). Personal identifiability of user tracking data during observation of 360-degree VR video. Scientific Reports (10). doi.org/10.1038/s41598-020-74486-y
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Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Jun, H., Miller M., Herrera, F., Reeves, B., & Bailenson, J. N. (2020). Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. IEEE Transactions on Affective Computing, 5 (2), 112-125.
Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
Herrera, F., Oh, S.Y., & Bailenson, J. N. (2020). Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres_a_00324
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions
Oh, C., Herrera, F., & Bailenson, J.N. (2019) The Effects of Immersion and Real-World Distractions on Virtual Social Interactions, Cyberpsychology, Behavior, and Social Networking, 22 (6), 365-372. doi.org/10.3389/frobt.2018.00114
Social interaction in augmented reality
Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking
Herrera, F., Bailenson, J.N., Weisz, E., Ogle, E. & Zaki J. (2018) Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PLoS ONE 13(10): e0204494. https://doi.org/10.1371/journal.pone.0204494
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Becoming homeless: a human experience
Asher, T., Ogle, E., Bailenson, J.N., & Herrera, F. (2018). Becoming homeless: a human experience. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, DOI: https://doi.org/10.1145/3226552.3226576
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