Queiroz, A.C.M., Fauville, G., Abeles, A.T., Levett, A., & Bailenson, J.N. (2023). The Efficacy of Virtual Reality in Climate Change Education Increases with Amount of Body Movement and Message Specificity. Sustainability,15(7), 5814. https://doi.org/10.3390/su15075814
Publications
Collaborative Tasks in Immersive Virtual Reality Increase Learning
Prerequisites for Learning in Networked Immersive Virtual Reality
Han, E., Nowak, K. L., & Bailenson, J. N. (2022). Prerequisites for Learning in Networked Immersive Virtual Reality. Technology, Mind, and Behavior, 3(4: Winter). https://doi.org/10.1037/tmb0000094
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls.
Queiroz, A.C.M., Fauville, G., Herrera, F., Leme, M.I.S., Bailenson, J. N. (in press). Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls. Technology, Mind and Behavior. https://doi.org/10.1037/tmb0000082
Augmenting Learning of Design Teamwork Using Immersive Virtual Reality
Sonalkar, N., Mabogunje, A., Miller, M.R., Bailenson, J.N., & Leifer, L. (2019) Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham, pp 67-76, https://doi.org/10.1007/978-3-030-28960-7_5
Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women’s Math Learning Outcomes
Chang, F., Luo, M., Walton, G. M., Aguilar, L., & Bailenson, J. N. (2019). Stereotype threat in virtual learning environments: Effects of avatar gender and sexist behavior on women’s math learning outcomes. Cyberpsychology, Behavior, and Social Networking.
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Markowitz, D.M., Laha, R., Perone, B.P., Pea, R.D. & Bailenson J.N. (2018). Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change. Frontiers in Psychology, 9, DOI=10.3389/fpsyg.2018.02364
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Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton. read more…
Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom
Won A. S., Perone B., Friend M. , Bailenson J. N. (2016). Cyberpsychology, Behavior, and Social Networking. 19(6): 380-387. read more…
Prospective representation of navigational goals in the human hippocampus
T. I. Brown, V. A. Carr, K. F. LaRocque, S. E. Favila, A. M. Gordon, B. Bowles, J. N. Bailenson, A. D. Wagner (2016). Prospective representation of navigational goals in the human hippocampus. Science, 352 (6291): 1323 DOI: 10.1126/science.aaf0784
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Social robots and virtual agents as lecturers for video instruction
Li, B., Kizilcec, R.F., Bailenson, J.N., & Ju, W. (2016). Social robots and virtual agents as lecturers for video instruction. Computers in Human Behavior, 55, 1222-1230, doi:10.1016/j.chb.2015.04.005.
The Instructor’s Face in Video Instruction: Evidence from Two Large-Scale Field Studies
Kizilcec, R.F., Bailenson, J.N., & Gomez, C.J. (2015). The Instructor’s Face in Video Instruction: Evidence from Two Large-Scale Field Studies. Journal of Educational Psychology, 107 (3), 724-739.
Immersive virtual environments and the classrooms of tomorrow
Karutz, C. & Bailenson, J.N. (2015). Immersive virtual environments and the classrooms of tomorrow. in Sundar S.S. (Eds.), The Handbook of the Psychology of Communication Technology (291-310). John Wiley & Sons, Inc.
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Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
Blascovich, J., & Bailenson, J.N. (2011). Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. New York: William Morrow. read more…
Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting
McCall, C., Bailenson, J.N., Blascovich, J., & Beall, A. C. (2009). Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting. PRESENCE: Teleoperators & Virtual Environments, 18 (5), 361-369.
The Effect of interactivity on learning physical actions in virtual reality
Bailenson, J.N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008). The Effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11, 354–376.
The use of immersive virtual reality in the learning sciences:
Digital transformations of teachers, students, and social context
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17 (1), 102-141.
Transformed social interaction in mediated interpersonal communication
Bailenson, J.N., Yee, N., Blascovich, J., & Guadagno, R.E. (2008). Transformed social interaction in mediated interpersonal communication. In Konijn, E., Tanis, M., Utz, S. & Linden, A. (Eds.), Mediated Interpersonal Communication (pp. 77-99). Lawrence Erlbaum Associates.
The mere belief of social interaction improves learning
Okita, S.Y., Bailenson, J., Schwartz, D. L. (2007). The mere belief of social interaction improves learning, In Proceedings of the Twenty-ninth Meeting of the Cognitive Science Society. August, Nashville, USA.