Bailey, J.O., & Bailenson, J.N. (2017). Immersive virtual reality and the developing child. In P. Brooks and F. Blumberg (Eds.), Cognitive Development in Digital Contexts (pp. 181-200). San Diego, CA: Elsevier.
read more…
Publications
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space
Kim, K., Nagedndran, A., Bailenson, J.N., Raij, A., Bruder, G., Lee, M., Schubert, R., Xin, Y., & Welch, G. F. (2017). A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. Frontiers in Robotics and AI. 4:32. doi: 10.3389/frobt.2017.00032 read more…
Virtual Reality and Prosocial Behavior
Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316
Immersive Virtual Reality for Pediatric Pain
Won, A., Bailey, J.O., Bailenson, J.N., Tataru, C., Yoon, I., & Golianu, B. (2017). Immersive Virtual Reality for Pediatric Pain. Children, 4 (52), doi:10.3390/children4070052
read more…
Immersive virtual reality influences children’s inhibitory control and social behavior
Bailey, J.O., & Bailenson, J.N., Obradović, J., & Aguiar, N.R. (2017). Immersive virtual reality influences children’s inhibitory control and social behavior. Paper presentation at the International Communication’s 67th Annual Conference, San Diego, CA.
read more…
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
Daher, S, Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson J.N., & Welch, G.F. (2017) Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans IEEE Symposium on 3D User Interfaces (3DUI) (201-202).
read more…
The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR
Kim, K., Maloney, D., Bruder, G., Bailenson, J.N., & Welch, G.F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR Computer Animation and Virtual Worlds. 2017;28:e1771.
read more…
Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.
Considering virtual reality in children’s lives
Bailey J.0. & Bailenson J.N. (2017) Considering virtual reality in children’s lives, Journal of Children and Media, 11:1, 107-113, DOI: 10.1080/17482798.2016.1268779
read more…
Evaluating Control Schemes for the Third Arm of an Avatar
Laha, B., Bailenson, J.N., Won, A.S. & Bailey, J. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. PRESENCE: Teleoperators & Virtual Environments, 25(2), 129-147.
Imagining but not confronting one’s future self may improve views of old age
Raposo, S., Sims, T., Bailenson, J.N. & Carstensen, L. (2016) Imagining but not confronting one’s future self may improve views of old age, The Gerontologist 56 (Suppl3) doi.org/10.1093/geront/gnw162.2550
read more…
When Does Virtual Embodiment Change our Minds?
Bailey, J.O., Bailenson, J.N., & Casasanto, D. (2016). When does virtual embodiment change our minds? Presence: Teleoperators and Virtual Environments. 25(2), 222-233.
read more…
Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
Oh SY, Bailenson J, Krämer N, Li B (2016) Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PLoS ONE 11(9): e0161794. doi: 10.1371/journal.pone.0161794
read more…
Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
Ahn, S. J., Bostick, J., Ogle, E., Nowak, K., McGillicuddy, K., & Bailenson, J. N. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication.
read more…
Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom
Won A. S., Perone B., Friend M. , Bailenson J. N. (2016). Cyberpsychology, Behavior, and Social Networking. 19(6): 380-387. read more…
Prospective representation of navigational goals in the human hippocampus
T. I. Brown, V. A. Carr, K. F. LaRocque, S. E. Favila, A. M. Gordon, B. Bowles, J. N. Bailenson, A. D. Wagner (2016). Prospective representation of navigational goals in the human hippocampus. Science, 352 (6291): 1323 DOI: 10.1126/science.aaf0784
read more…
The Wobbly Table: Increasing Social Presence via Physical-Virtual Object-Mediated Interaction
Lee, M., Kim, K., Daher, S., Raij, A., Bailenson, J., & Welch, G. (2016). The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table. In Virtual Reality (VR), 2016 IEEE (pp. 11-17). IEEE.
read more…
Exploring social presence transfer in real-virtual human interaction
Daher, S, Kim, K., Lee, M., Raij, A., Schubert, R., Bailenson J.N., & Welch, G.F. (2016) Exploring social presence transfer in real-virtual human interaction Virtual Reality (VR) 2016 IEEE (165-166).
read more…
Virtually old: Embodied perspective taking and the reduction of ageism under threat
Oh, S. Y., Bailenson, J., Weisz, E., & Zaki, J. (2016). Virtually old: Embodied perspective taking and the reduction of ageism under threat. Computers in Human Behavior. 60, 398-410. read more…
Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments
Oh, S. Y., Shriram, K., Laha, B., Baughman, S., Ogle, E., Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. Proceedings of IEEE Virtual Reality (VR).