The innovative classroom experience lets students directly experience the wide-ranging possibilities of virtual reality as a cutting-edge medium. Learn more about this class by clicking on the syllabus info here.
News
Zoom fatigue worse for women, Stanford News
Prof. Jeff Hancock, Prof. Jeremy Bailenson and colleagues find that women report feeling more exhausted than men following video calls – and the “self-view” display may be to blame. Stanford News » [button text="View PDF"...
Science proves Zoom meetings are awful. Here are tips to make them better, KCRW
Jeremy Bailenson talks with Madeleine Brand on KCRW's Press Play podcast. KCRW »
What Are the Real Causes of Zoom Fatigue?, TODAY
And What Are the Possible Solutions? New Research from Stanford Offers Answers https://www.youtube.com/watch?v=MZK9W6E_n-M
Causes for ‘Zoom fatigue’ and their simple fixes, Stanford News
Prof. Jeremy Bailenson's research shows that popular video chat platforms have design flaws that exhaust the human mind and body. Stanford News » [button text="View PDF" link="/mm/2021/02/sn-zoom-fatigue.pdf" style="default" size="normal" target="_blank"...
Is VR the Future of Corporate Training?, Harvard Business Review
Over the past few years, the cost to deploy VR has plummeted, and the technology has expanded into more general use at Fortune 500 corporations, where employees working in industries such as retail, logistics, and customer service are practicing in VR headsets to get...
Beam me out to the ballgame, SF Chronicle
Cardboard standees get old fast. With augmented reality, the fans can be live, interactive and a part of the action of the game.San Francisco Chronicle »[button text="View PDF" link="/mm/2020/08/Beam-me-out-to-the-ballgame-SFChronicle.pdf" style="default"...
Exploring the realities of racism through virtual reality, The Daily Binge
Courtney D. Cogburn and Jeremy Bailenson discus their collaboration on "1000 Cut Journey" an immersive virtual reality experience, that allows participants of the experience, to become a fictional black male character, as he encounters racism as a young child, an...
Why Zoom Meetings Can Exhaust Us, The Wall Street Journal
Prof. Jeremy Bailenson discusses why many of us are getting mentally exhausted from videoconferencing—whether for a work meeting, an online dance class, or a virtual happy hour.The Wall Street Journal »
VHIL research examines how augmented reality affects people’s behavior, Stanford News
Researchers found that after people had an experience in augmented reality (AR) – simulated by wearing goggles that layer computer-generated content onto real-world environments – their interactions in their physical world changed as well, even with the AR device...
Stanford Takes Students on Virtual Undersea Journey, NBC Bay Area
NBC Bay Area interviews VHIL researchers Geraldine Fauville and Anna Muller about the lab's ongoing environmental and education research NBC Bay Area » [video width="704" height="384"...
Virtual reality can help make people more compassionate compared to other media, Stanford News
Virtual Human Interaction Lab researchers found that people who underwent a virtual reality experience, called “Becoming Homeless,” were more empathetic toward the homeless and more likely to sign a petition in support of affordable housing than other study...
How experiencing discrimination in VR can make you less biased, Big Think
What would it be like to live in the body of someone else? In this video Jeremy Bailenson describes how virtual reality experiences can increase empathy for others. Big Think » [video width="1912" height="1088"...
We Are VR: Will virtual reality make you virtuous?, PRX Big Picture Science
Host Seth Shostak puts on a VR headset at VHIL for an immersive experience of a man who’s evicted from his apartment. Jeremy Bailenson says the experience creates empathy and sparks activism to address homelessness. Full Episode at PRX »
Virtual Technology with guest Jeremy Bailenson, The Future of Everything
Host Russ Altman interviews Jeremy Bailenson. Bailenson shares his insights on how Virtual Reality will be used as a tool for business, learning, and fun in the near future. Stanford Radio »